Improve output: distinguish between failed assertions (failures) and unexpected exceptions (errors), and print a filtered stack trace for any exception.
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webapp/web/src/math/curves.js
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webapp/web/src/math/curves.js
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/*
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Copyright (c) 2004-2006, The Dojo Foundation
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All Rights Reserved.
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Licensed under the Academic Free License version 2.1 or above OR the
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modified BSD license. For more information on Dojo licensing, see:
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http://dojotoolkit.org/community/licensing.shtml
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*/
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dojo.provide("dojo.math.curves");
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dojo.require("dojo.math");
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/* Curves from Dan's 13th lib stuff.
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* See: http://pupius.co.uk/js/Toolkit.Drawing.js
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* http://pupius.co.uk/dump/dojo/Dojo.Math.js
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*/
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dojo.math.curves = {
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//Creates a straight line object
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Line: function(start, end) {
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this.start = start;
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this.end = end;
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this.dimensions = start.length;
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for(var i = 0; i < start.length; i++) {
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start[i] = Number(start[i]);
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}
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for(var i = 0; i < end.length; i++) {
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end[i] = Number(end[i]);
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}
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//simple function to find point on an n-dimensional, straight line
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this.getValue = function(n) {
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var retVal = new Array(this.dimensions);
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for(var i=0;i<this.dimensions;i++)
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retVal[i] = ((this.end[i] - this.start[i]) * n) + this.start[i];
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return retVal;
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}
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return this;
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},
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//Takes an array of points, the first is the start point, the last is end point and the ones in
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//between are the Bezier control points.
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Bezier: function(pnts) {
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this.getValue = function(step) {
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if(step >= 1) return this.p[this.p.length-1]; // if step>=1 we must be at the end of the curve
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if(step <= 0) return this.p[0]; // if step<=0 we must be at the start of the curve
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var retVal = new Array(this.p[0].length);
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for(var k=0;j<this.p[0].length;k++) { retVal[k]=0; }
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for(var j=0;j<this.p[0].length;j++) {
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var C=0; var D=0;
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for(var i=0;i<this.p.length;i++) {
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C += this.p[i][j] * this.p[this.p.length-1][0]
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* dojo.math.bernstein(step,this.p.length,i);
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}
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for(var l=0;l<this.p.length;l++) {
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D += this.p[this.p.length-1][0] * dojo.math.bernstein(step,this.p.length,l);
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}
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retVal[j] = C/D;
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}
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return retVal;
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}
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this.p = pnts;
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return this;
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},
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//Catmull-Rom Spline - allows you to interpolate a smooth curve through a set of points in n-dimensional space
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CatmullRom : function(pnts,c) {
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this.getValue = function(step) {
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var percent = step * (this.p.length-1);
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var node = Math.floor(percent);
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var progress = percent - node;
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var i0 = node-1; if(i0 < 0) i0 = 0;
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var i = node;
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var i1 = node+1; if(i1 >= this.p.length) i1 = this.p.length-1;
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var i2 = node+2; if(i2 >= this.p.length) i2 = this.p.length-1;
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var u = progress;
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var u2 = progress*progress;
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var u3 = progress*progress*progress;
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var retVal = new Array(this.p[0].length);
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for(var k=0;k<this.p[0].length;k++) {
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var x1 = ( -this.c * this.p[i0][k] ) + ( (2 - this.c) * this.p[i][k] ) + ( (this.c-2) * this.p[i1][k] ) + ( this.c * this.p[i2][k] );
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var x2 = ( 2 * this.c * this.p[i0][k] ) + ( (this.c-3) * this.p[i][k] ) + ( (3 - 2 * this.c) * this.p[i1][k] ) + ( -this.c * this.p[i2][k] );
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var x3 = ( -this.c * this.p[i0][k] ) + ( this.c * this.p[i1][k] );
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var x4 = this.p[i][k];
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retVal[k] = x1*u3 + x2*u2 + x3*u + x4;
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}
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return retVal;
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}
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if(!c) this.c = 0.7;
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else this.c = c;
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this.p = pnts;
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return this;
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},
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// FIXME: This is the bad way to do a partial-arc with 2 points. We need to have the user
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// supply the radius, otherwise we always get a half-circle between the two points.
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Arc : function(start, end, ccw) {
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var center = dojo.math.points.midpoint(start, end);
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var sides = dojo.math.points.translate(dojo.math.points.invert(center), start);
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var rad = Math.sqrt(Math.pow(sides[0], 2) + Math.pow(sides[1], 2));
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var theta = dojo.math.radToDeg(Math.atan(sides[1]/sides[0]));
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if( sides[0] < 0 ) {
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theta -= 90;
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} else {
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theta += 90;
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}
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dojo.math.curves.CenteredArc.call(this, center, rad, theta, theta+(ccw?-180:180));
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},
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// Creates an arc object, with center and radius (Top of arc = 0 degrees, increments clockwise)
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// center => 2D point for center of arc
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// radius => scalar quantity for radius of arc
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// start => to define an arc specify start angle (default: 0)
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// end => to define an arc specify start angle
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CenteredArc : function(center, radius, start, end) {
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this.center = center;
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this.radius = radius;
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this.start = start || 0;
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this.end = end;
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this.getValue = function(n) {
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var retVal = new Array(2);
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var theta = dojo.math.degToRad(this.start+((this.end-this.start)*n));
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retVal[0] = this.center[0] + this.radius*Math.sin(theta);
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retVal[1] = this.center[1] - this.radius*Math.cos(theta);
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return retVal;
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}
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return this;
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},
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// Special case of Arc (start = 0, end = 360)
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Circle : function(center, radius) {
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dojo.math.curves.CenteredArc.call(this, center, radius, 0, 360);
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return this;
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},
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Path : function() {
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var curves = [];
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var weights = [];
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var ranges = [];
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var totalWeight = 0;
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this.add = function(curve, weight) {
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if( weight < 0 ) { dojo.raise("dojo.math.curves.Path.add: weight cannot be less than 0"); }
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curves.push(curve);
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weights.push(weight);
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totalWeight += weight;
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computeRanges();
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}
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this.remove = function(curve) {
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for(var i = 0; i < curves.length; i++) {
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if( curves[i] == curve ) {
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curves.splice(i, 1);
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totalWeight -= weights.splice(i, 1)[0];
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break;
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}
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}
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computeRanges();
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}
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this.removeAll = function() {
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curves = [];
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weights = [];
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totalWeight = 0;
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}
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this.getValue = function(n) {
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var found = false, value = 0;
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for(var i = 0; i < ranges.length; i++) {
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var r = ranges[i];
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//w(r.join(" ... "));
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if( n >= r[0] && n < r[1] ) {
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var subN = (n - r[0]) / r[2];
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value = curves[i].getValue(subN);
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found = true;
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break;
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}
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}
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// FIXME: Do we want to assume we're at the end?
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if( !found ) {
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value = curves[curves.length-1].getValue(1);
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}
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for(var j = 0; j < i; j++) {
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value = dojo.math.points.translate(value, curves[j].getValue(1));
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}
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return value;
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}
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function computeRanges() {
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var start = 0;
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for(var i = 0; i < weights.length; i++) {
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var end = start + weights[i] / totalWeight;
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var len = end - start;
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ranges[i] = [start, end, len];
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start = end;
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}
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}
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return this;
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}
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};
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